2003-2004 Science Olympiad Events
Testing Events
- Cell Biology (C) - Contestants will answer
questions on cell structures and functions.
- Chemistry Lab (C) -Teams will demonstrate
chemistry laboratory skills related to selected topics.
- Designer Genes (C) - Students will solve
problems using their knowledge of genetics.
- Disease Detective (C) - This event requires
students to apply principles of epidemiology to a published report of a
real-life health situation or problem.
- Dynamic Planet (B/C) - Teams will work at
stations that display a variety of earth science materials and related
earth science questions.
- Experimental
Design (B/C) -
Given a set of unknown objects, teams will design, conduct, analyze and
write-up an experiment.
- Forestry
(B/C) - Students will
demonstrate knowledge of taxonomic keys, habitats, life history and
geographic distribution.
- Fossils (B/C) - Students will identify,
describe, and classify various fossil specimens.
- Physics Lab (C) – Teams will demonstrate
physics laboratory skills related to selected topics.
- Polymer Detective (C) - Students will separate
and demonstrate an understanding of polymers.
- Practical Data
Gathering (C)
- Students will solve practical science problems.
- Qualitative
Analysis (C) -
Teams will identify eight solutes on the basis of their reactions with
each other and able to answer questions about qualitative analysis
concepts.
- Reach for the
Stars/Astronomy
(B/C) - Teams identify constellations and solve astronomy problems.
- Remote Sensing (C) – Teams use maps and
remote sensing technology to explain human land use patterns and the
relationship of a region’s physical environment to the cultural landscape.
- Science of
Fitness (B/C)
- Students will be tested on their knowledge of fitness concepts.
- Sounds of Music (C) – A team will build
musical instruments, describe the scientific principles behind their
operation and perform a musical selection on them.
- Write It/Do It (B/C) - A technical writing
exercise where students write a description of a contraption and other
students will attempt to recreate it using only the written description.
Building
Events
- Bottle
Rocket (B/C) -
Participants will design, construct and test rockets made of plastic pop
bottles, which will remain aloft for a maximum period of time.
- Mission
Possible (B/C) -
Participants will design and build a Rube Goldberg like device, which
demonstrates a series of energy transfers to accomplish a specific task.
- Robot
Ramble (C) – Students
will design and build a robot capable of performing certain tasks.
- Storm
the Castle (B/C) – Teams will
design, construct, calibrate and operate a device capable of launching a
projectile as far and as accurately as possible using only the energy of a
falling counterweight.
- Tower
Building (C)-Teams will design,
build & test the lightest tower to carry a maximum load.
- Wright
Stuff (B/C) Students will design and build
a propeller propelled aerodynamic device for greatest time aloft.
|